For anyone curious about making video games.
Includes a fully working game code, sounds, and graphics.
Play and change a video game to make it your own.
Kindle Version
Generic ePUB
iBook Version
Also available as ePUB at Sellfy, the Google Play Bookstore., and on the NOOK at barnesandnoble.com
Making games can be as simple as playing your own “house rules” version of Rock Paper Scissors. Making video games is usually far more complicated. The intent of this book and included resources is to get close to that simple approach: play and change a video game to make it your own.
50 achievements await, including 5 extra difficult CHALLENGE ACHIEVEMENTS. All 50 achievements help you track your progress learning and exploring.
Includes a working game and code samples.
200 ebook pages of fun!
50 achievements!
Achievements including 5 extra difficult CHALLENGE ACHIEVEMENTS
The code has a very open MIT license.
The book and images have a very open
Creative Commons license, great for using in a classroom setting.Each level prompts you to choose your own path!
Links in the book make it easy to focus on the topics you choose.
10 Levels (book chapters) to explore!
Topics include game design, web development basics, learning to code, learning to change the look, sound, and behavior of the game Underwater Tomato Ninja.
LEVEL 1: Introduction
LEVEL 2: Instructions and Setup
LEVEL 3: Play and Question the Game
LEVEL 4: Code is Communication
LEVEL 5: Introduction to Game Design
LEVEL 6: Inside the Game Engine
LEVEL 7: Creating Art, Sound, and Text for a Game
LEVEL 8: Further Into The Game Engine
LEVEL 9: Advanced Animation
LEVEL 10: Reflecting on what we’ve learned
APPENDICES